
Sunday, April 13, 2008
the material
I will not follow the tutorial on how to assign a material to my head. Because I mode only my face it will be easier to change it into wireframe and using a print screen button place it in Photoshop. In order to place pieces of my face all together I will cut the photo and paste them on my wireframe model which will be used as a meterial.

Thursday, March 20, 2008
working this out...
ok..so work on my nose and did as much as I could (however, I need a miracle to make my head look like my head!)
last week I was working on lips and following tutorial on how to make a material...
this is how my head looks like with a face material..


I just need to work a little bit more around the nose area and than prepare my material in photoshop.
Thursday, March 13, 2008
Changing..changing...changing
Because I am doing my own head I couldn't leave it looking like...&%*^%^%!!!!
I spent a looooooonnngggg time trying to build up my nose and make it look like mine (even if I would like to change it!!). I created a new polygon exactly where my nostrils should be. Then I had to cut the polygon to smaller ones and using Extrude create a whole....
Because I made a few mistakes at the begining I used a soft selection to work more with my nose. So in a result of many adjustments I finally managed to create "my nose".
At this stage I work on the rest of my head, trying to build it up using tutorial. This is the result ....
I spent a looooooonnngggg time trying to build up my nose and make it look like mine (even if I would like to change it!!). I created a new polygon exactly where my nostrils should be. Then I had to cut the polygon to smaller ones and using Extrude create a whole....
Because I made a few mistakes at the begining I used a soft selection to work more with my nose. So in a result of many adjustments I finally managed to create "my nose".
At this stage I work on the rest of my head, trying to build it up using tutorial. This is the result ....


Thursday, February 28, 2008
HALF-HEAD MONSTER!!!
because I had problems with my vertexes before my topology was not good. I had to spend some extra time on cuting polygons to get the right structure of the face...
At the end I could finally start to pull out my vertexes. Unfortunatelly, I did not align my left profile with front(I was playing with my typology and saved the wrong version :( )
however, I was tring to be as accurate as I could...so this the result of my, hard work (after self distruction, hehehe)

I still need to work on it ..but at least it looks more like a face:)
At the end I could finally start to pull out my vertexes. Unfortunatelly, I did not align my left profile with front(I was playing with my typology and saved the wrong version :( )
however, I was tring to be as accurate as I could...so this the result of my, hard work (after self distruction, hehehe)

I still need to work on it ..but at least it looks more like a face:)
Thursday, February 21, 2008
OH NO, AND WHAT NEXT?!
Sunday, February 10, 2008
defining typology lines on reference images
In order to model my own head I have been following a tutorial by Eric Maslowski.
http://cg-india.com/tutorials/3dsmax_tutorials_organic_modeling.html
After taking a picture of my face (front and side) and adjusting it a little bit in photoshop I started to draw typology lines...

Blue lines define general structure of my face..I used wrinkles, and bones as references.
Red lines were used to draw a kind of a net which will make the modeling easier.
The next step was to place the image on a plane in 3D max and draw splines along red lines so they create polygons.
http://cg-india.com/tutorials/3dsmax_tutorials_organic_modeling.html
After taking a picture of my face (front and side) and adjusting it a little bit in photoshop I started to draw typology lines...

Blue lines define general structure of my face..I used wrinkles, and bones as references.
Red lines were used to draw a kind of a net which will make the modeling easier.
The next step was to place the image on a plane in 3D max and draw splines along red lines so they create polygons.

defining typology lines on reference images
In order to model my own head I have been following a tutorial by Eric Maslowski.
http://cg-india.com/tutorials/3dsmax_tutorials_organic_modeling.html
After taking a picture of my face (front and side) and adjusting it a little bit in photoshop I started to draw typology lines...
Blue lines define general structure of my face..I used wrinkles, and bones as references.
Red lines were used to draw a kind of a net which will make the modeling easier.
the next step was to place the image on a plane in 3D max and draw splines along red lines so they create polygons.
http://cg-india.com/tutorials/3dsmax_tutorials_organic_modeling.html
After taking a picture of my face (front and side) and adjusting it a little bit in photoshop I started to draw typology lines...

Red lines were used to draw a kind of a net which will make the modeling easier.
the next step was to place the image on a plane in 3D max and draw splines along red lines so they create polygons.

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